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Essential Tactics
Intermediate · 8 lessons
The recurring combinations that decide most games — forks, pins, skewers, discovered and double attacks, and the quiet moves that set them up.
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- 1The knight forkOne move, two targets. A knight that checks the king and hits the queen wins the queen.
- 2The pinA piece pinned to its king can't move — so attack it again and it falls.
- 3The skewerA pin in reverse: check the king, and the piece lined up behind it drops when the king moves.
- 4Discovered attackMove a piece out of the way and the one behind it does the damage.
- 5Double checkTwo checkers at once. You can't block or capture both — the king must run.
- 6DeflectionDrag a defender off its post with a threat it must answer, then strike where it was guarding.
- 7The pawn forkThe humblest fork of all: one pawn push attacking two pieces at once.
- 8Remove the defenderCan't take the piece you want because it's guarded? Take the guard first.