8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h
Step 1 / 2
d5 can never be hit by a black pawn (the c- and e-pawns are gone or past). A knight planted there radiates over both wings and can't be chased. Bring the f3-knight to its outpost.
Step 1 / 2
d5 can never be hit by a black pawn (the c- and e-pawns are gone or past). A knight planted there radiates over both wings and can't be chased. Bring the f3-knight to its outpost.