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The knight outpost

8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h

Step 1 / 2

d5 can never be hit by a black pawn (the c- and e-pawns are gone or past). A knight planted there radiates over both wings and can't be chased. Bring the f3-knight to its outpost.

Steps