8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h
Step 1 / 2
Your knight on a3 is doing nothing on the edge. Give it a plan: a3-c4 heads it back toward the centre and useful squares like e5 or d6. Reroute the rim knight.
Step 1 / 2
Your knight on a3 is doing nothing on the edge. Give it a plan: a3-c4 heads it back toward the centre and useful squares like e5 or d6. Reroute the rim knight.